- Pack
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All games · 6 items · 5 engines
Every game in the pack
Six games we designed and built ourselves, on five different engines: two honeycombs, growing reels, three turning rings, poker dice and a one-card duel. All of them are played for glints, which have no cash value, and none of them can be paid for. 18+ only, for entertainment only.

Lively swing · Hex
Emberhex
A forge floor of nineteen hexagonal tiles. Touching groups of five or more pay, and every ember core inside a group doubles it.

Wild swing · Hex
Glasswing Grove
A glass forest on a 37-cell honeycomb. Vines grow into a neighbour before the count, and three blooms open six bonus drops at double value.

Wild swing · Reels
Long Road
Three reels to start. Each spin that pays adds a reel and spins again for free, up to nine. The round ends on the first spin that brings nothing.

Lively swing · Rings
Tri-Orbit
Back one or more sigils, then three brass rings turn at once: the outer ring picks a sigil, the middle ring a multiplier, the inner ring may double it.

Steady swing · Dice
Bonecaster
Five carved poker dice showing 9, 10, J, Q, K and A. Roll, keep what you like, roll the rest once. Your choices change the long-run result.

Steady swing · Cards
Crown Clash
One card for you, one for the house, aces high. Higher card takes the round. On a tie you choose: clash again for the same stake, or fold and keep half.
What swing means
Every item in the pack carries a swing colour on its frame. It describes how uneven the results are from round to round, not how often you come out ahead, because over a long run every game here returns less than is staked.
- Steady (teal): results stay close to the stake most of the time. Bonecaster and Crown Clash.
- Lively (indigo): plenty of small results with the occasional larger one. Emberhex and Tri-Orbit.
- Wild (orange): long runs of small results and rare large ones. Glasswing Grove and Long Road.
Pace is how quickly a round is over; depth is how much there is to decide. The only game where a decision changes the long-run return is Bonecaster.
Side by side
Pace and depth are rated from 1 to 5.
| Game | Engine | Swing | Pace | Depth | Feature or help |
|---|---|---|---|---|---|
| Emberhex | Hex | Lively | 4 | 2 | none |
| Glasswing Grove | Hex | Wild | 3 | 3 | 6+ bonus drops, × 2 |
| Long Road | Reels | Wild | 4 | 2 | free respin with a new reel |
| Tri-Orbit | Rings | Lively | 3 | 3 | none |
| Bonecaster | Dice | Steady | 2 | 5 | best-keep hint |
| Crown Clash | Cards | Steady | 5 | 2 | below 20 cards |