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18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

Questlowe
2,500 glints · no cash value
  1. Pack
  2. All games
  3. Emberhex
Emberhex · HexGlints: 2,500
Stake10

Choose a stake, then drop.

    A forge floor that pays in groups

    Emberhex is laid out as a small honeycomb: nineteen hexagonal tiles in rows of three, four, five, four and three. Every tile shows one symbol. There are no reels and no lines. What matters is which tiles touch. A tile has up to six neighbours, and five or more matching symbols joined edge to edge form a group that pays.

    Anvils, hammers and tongs are the forge pieces and pay the most. Four cut gemstones (ruby, sapphire, emerald and topaz) turn up far more often and pay less. The ember core is the wild, standing in for whichever symbol it touches, and can belong to two groups at once if it sits between them.

    Why the ember core matters

    Each ember core inside a paying group doubles that group. Two cores make it four times, three make it eight, and eight is the ceiling. Cores are rare, about one tile in forty, so most rounds have none and the board is settled by the gems. That is the whole game: one drop, one count, and the result on the line under the board.

    A group of five sapphires returns half the stake. It is a return smaller than what you put in, and the verdict line says so plainly: the round is shown as down, never dressed up. Rounds that return more than the stake are the minority, and over a long run every game in the pack hands back less than is staked.

    How a round plays

    1. Choose a stake from 5 to 100 glints with the − and + buttons.
    2. Press Drop. Nineteen tiles fill at once.
    3. Groups of five or more touching symbols light up; ember cores show their × 2.
    4. The line under the board says what came back and whether the round is up or down.

    Pay table

    Return for one group, as a multiple of the stake, by group size. Each ember core in the group doubles it, up to × 8.
    Symbol5678911+
    Anvil2.55102040100
    Hammer248152870
    Tongs1.252.55102045
    Ruby0.61.252.55920
    Sapphire0.5124815
    Emerald0.40.751.53612
    Topaz0.30.61.252.5510

    Glints have no cash value. Returns are shown so you can see how the game works, not as anything you can take away.

    At a glance

    Board
    19 hexagonal tiles
    Pays
    groups of 5+ touching
    Wild
    ember core, doubles a group
    Stakes
    5–100 glints
    Feature
    none

    Where to stop

    Each drop is complete in itself, so any drop is a natural place to stop. Decide on a number of drops before you start, or let the round limit on Responsible Play count for you.

    Playing or success in these games does not imply future success at real-money gambling.

    More from the pack

    All six games