Poker dice with one second chance
Bonecaster uses five dice carved from bone, each with six faces: 9, 10, J, Q, K and A. You roll all five, look at what came up, tap the dice you want to keep, then roll the rest once. Or keep all five if the first roll is already good. The final five dice are your hand.
Hands rank like a short poker table. Five of a kind pays 18 times the stake, four of a kind 3 times, a full house 1.75 times, a straight (9 to K or 10 to A) 1.5 times and three of a kind half the stake. Two pair, one pair and no hand pay nothing. The pay table below the game prints the same figures the dice use.
The keep is the skill
Bonecaster is the one game in the pack where your choices change the long-run result. Keeping a pair and rolling three dice is usually right; keeping a pair of each kind is usually worse than keeping the better single pair. Four to a straight is closer than it looks. If you are not sure, press Show the best keep: it marks the keep with the best average return for that roll. You can still change it before rolling.
Played well, Bonecaster returns a little over 95 in every 100 glints staked over a long run. Played on instinct, it returns less. Neither way turns the dice in your favour.
How a round plays
- Choose a stake from 5 to 100 glints and press Roll.
- Tap the dice you want to keep. Kept dice lift and get an orange ring.
- Press Roll the rest once, or Keep all five.
- The final hand is paid from the table below.
Pay table
| Hand | × stake |
|---|---|
| Five of a kind | 18 |
| Four of a kind | 3 |
| Full house | 1.75 |
| Straight (9–K or 10–A) | 1.5 |
| Three of a kind | 0.5 |
| Two pair, one pair, no hand | 0 |
Glints have no cash value. Returns are shown so you can see how the game works, not as anything you can take away.


