A bigger honeycomb with a garden in it
Glasswing Grove uses a 37-tile honeycomb, seven tiles across at the widest row. Groups need six or more touching symbols. Four glass creatures (the glasswing butterfly, dragonfly, moth and jade beetle) pay the most; five closed glass buds fill most of the board.
The vine is the wild, and it grows. After the drop, each vine reaches into one neighbouring tile at random and turns it into a vine as well, which can join two loose clusters into a single group. The tiles a vine has grown into are marked with a green tint so you can see what changed before the count.
Blooms and the bonus drops
Three or more open blooms anywhere on the board start six bonus drops at the stake of the round that opened them. In the bonus every group pays double. Another three blooms during the bonus add three more drops, up to fifteen in all. The drops play out on their own, one after another, because they belong to the round you already started; there is nothing to stake again.
The bonus is uncommon, roughly once in a hundred and forty rounds, and it is where most of this game's larger returns come from. That makes Glasswing Grove the swingiest item in the pack: long stretches of small results, then the occasional bonus. Neither a long wait nor a recent bonus changes the chance of the next one.
How a round plays
- Choose a stake from 5 to 100 glints.
- Press Drop. Thirty-seven tiles fill, then each vine grows into one neighbour.
- Groups of six or more touching symbols pay. Three blooms start six bonus drops at double value.
- Bonus drops play by themselves inside the same round, then the total is settled.
Pay table
| Symbol | 6 | 7 | 8 | 10 | 12 | 15+ |
|---|---|---|---|---|---|---|
| 2.5 | 5 | 10 | 25 | 60 | 175 | |
| 1.75 | 3.5 | 7 | 18 | 40 | 120 | |
| 1.4 | 2.8 | 6 | 14 | 30 | 90 | |
| 1.2 | 2.4 | 4.75 | 12 | 24 | 70 | |
| 0.6 | 1.2 | 2.4 | 4.75 | 9.5 | 30 | |
| 0.5 | 1 | 1.9 | 3.75 | 7 | 24 | |
| 0.35 | 0.7 | 1.4 | 3 | 6 | 18 | |
| 0.3 | 0.6 | 1.2 | 2.4 | 4.75 | 14 | |
| 0.25 | 0.5 | 0.95 | 1.9 | 3.5 | 12 |
Glints have no cash value. Returns are shown so you can see how the game works, not as anything you can take away.


